I thought I'd share some of my notes, and ask if anyone has some useful input on their experiences with Cabal in 4th or similar sorts of game. It is, of course, a work in progress. Citations for crunch and notes. Sacred Architecture rules need to be worked out. Ley Lines are related. Pyramid 66, p.
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Publisher Blurb: The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans.
If a demon needs a lawyer to keep the exorcists off his back The mortal-busters The Cabal can be a Patron for monstrous PCs or an antagonist for monster-hunters.
This book includes a complete alternate true! Organized bloodthirsty monsters. Illuminated groups have only recently and gradually become aware of the extent of Serpent-Lord infiltration of. RPG Item Rank: Campaign Setting game world. Dice Primarily d6. Point Based allocate points to get skills, powers, etc. Skill Based buy or gain skills.
Kenneth Hite. Kent Burles. Christopher Shy. Steve Jackson Games. Record a Play. Description Edit History. More Information Edit History.
This page does not exist. You can edit this page to create it. Category: Language:. No Files Found. Linked Items. Pyramid Volume 3, Issue 58 - Aug Pyramid Volume 3, Issue 97 - Nov Tags separate by space :. User Information. Average Rating: 7. Kent Burles Christopher Shy. Soft Cover. No items found. No images found. No videos found.
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EL BARROCO Y EL NEOBARROCO SARDUY PDF
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EUROCONSTRUCT 2009 PDF
GURPS Cabal depicts a modern-day secret society composed of vampires , lycanthropes and sorcerers who study the underlying principles of magic and visit other planes of existence and was integrated into Infinite Worlds , the "default" core setting for GURPS's 4th Edition. The Cabal, unsurprisingly, has roots in the Jewish study of Kabbalah , though it has appropriated concepts from Egyptian occultism and elsewhere to create a syncretic system of Hermetic magic. The Cabal is strictly regimented. Many Cabalists speculate that there should be one more rank above that of Grand Master. The identity of the person with this rank is subject to many rumors. Only the thirteen Grand Masters have ever visited Atziluth and been face-to-face with the creator of the universe. Suspiciously, none of them act particularly devout.