And much, much more, including a breakdown of all the essential JJOSXL shortcuts and a beginners guide to core MPC functions - download the chapter listing for a complete list of topics covered. Each chapter is broken down into a number of practical beat making projects written in a no-nonsense, step-by-step style, with clear MPC screen shots and all the files you need to recreate each project in your MPC - giving you a fun, hands-on learning experience to quickly master the complexities of JJOSXL. If you have any questions about compatibility with your MPC, please don't hesitate to get in touch. I've had my book bound today, very much appreciated man.

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No part of this book, nor any of its associated tutorial files may be reproduced, resold, or transmitted in any form or by any means without prior written permission of the Publisher. The Author and Publisher have made every effort to ensure the accuracy of the information herein. However, the information contained in this book is sold without warranty, either express or implied.
Neither the Author nor Publisher, nor its dealers or distributors will be held liable for any damages to be caused either directly or indirectly by the instructions contained in this book, or by the software or hardware products described herein. As JJOSXL is famous for its intuitive and brilliantly creative chopping features, I ve written each project to initially start by teaching a specific chopping technique and then as the tutorial progresses we ll use the resulting sample chops to learn many other aspects of the OS, such as drum kit building, writing songs, sample editing, advanced program editing, looping and much, much more.
Which JJOS version is this book for? How to use this book When you downloaded this book, there should be an accompanying folder called Tutorial Files.
My advice is to simply work you way through the book from beginning to end as I ve structured it in what I feel to be the most logical order possible, and on the whole, the topics covered get progressively harder the deeper you get into the book.
Finally, if you notice any errors in the book, please do let me know and I ll get them fixed as quickly as possible just send an to Also if you have any suggestions or feedback, including any JJOSXL or general MPC topics you d like to see covered in future tutorial books from me, please send them to the same address.
All feedback is very welcome J Happy beat making! Chop mode allows you to take a sample, slice it into regions, tweak the zone start and end points and then either export each individual slice or create a patched phrase sample.
In this book I want to take an in-depth look at both chopping methods, with examples showing you to relative merits of each technique based on the end result you wish to achieve. Loading the Break What s a chopping tutorial without a cool break to chop up? Press the right cursor to enter this folder and locate the Chapter 1 folder; again, right cursor on this folder to enter it.
WAV file. First off, let s preview that sound. If you press pad 5 the break will continuously playback looped until you press the STOP transport key or pad 1.
Let s take a quick look at this new screen. It also tells us the horizontal zoom magnification of our waveform how far we ve zoomed in the waveform width.
A value of 0 means we ve not yet zoomed in. By default, this is a magnification of 1. On the second row: St: this is the start point of the currently selected region End: this is the end point of the currently selected region 9.
Navigating in Chop Mode While you are in CHOP mode, you are not able to manually select the top row of the screen with your cursor, your cursors will only move around the second row in order to select start and end points and the Region selector. There s two ways to select a specific region in your chopped sample. You can use the cursor arrow keys to highlight Region:9 at the right hand side of the screen and use the data wheel to scroll to the region number you require.
As you change the region number, the waveform display changes to reflect the currently selected region it will have a light waveform against a dark background.
If you scroll the region number clockwise as far as possible, it will stop at This represents the total number of regions that JJOS has chopped the break into. An alternative way to select regions is to just use the cursor keys. Simply cursor all the way to the right until the Region parameter is selected as you did before but then simply continue pressing the right cursor key.
You ll see the region number increase with each cursor press. To select a lower region, just left cursor until you reach the St point and just continue pressing the left cursor key. I tend to use this cursor-only method for most of my chopping sessions because generally speaking it fits better into my usual chopping workflow as we ll see over the next three chapters of the book.
I ll take a closer look at all the more advanced region-previewing options shortly. A Basic Chop Whenever you hit the CHOP button, the default chop is 16 equal regions so for example, if your break was 16, samples long, you d have 16 regions each samples in length.
I m going to revisit this default 16 region chop at the end of this chapter, but I first want to run through some basic concepts of destructive chopping and it will be easier to use a smaller, four region chop for this.
To move in whole numbers, hold down the SHIFT key while you scroll, otherwise you ll move in one tenth of a slice we ll investigate this aspect in more detail in chapter 5. Select 4 slices 4. These four regions are set automatically, simply by looking at the length of the entire break and dividing that length by 4.
As such you may find that the regions do not fall exactly at the very beginning of a drum hit sometimes they be a bit early, sometimes they ll start too late. So normally this means we will need to edit the start and end points to make the region edits as tight as possible. Do not leave CHOP!!
Once you enter the CHOP screen, be aware that in Destructive chopping mode, JJOS will never remember any custom edit points you create, and there is no way to save them. So don t start an editing session without the intent of completing a sliced program or patched phrase creation at the end of it. You can t even go back to the TRIM screen without losing your custom chops! Editing the start and end points is almost identical to editing start and end points TRIM mode except you cannot use the Q-Link sliders to change edit point values so it s a case of using the data wheel in combination with the zooming functions and cursor keys.
Press the left cursor key until region 1 is the currently selected region. You should see that the Start point St is currently selected. Press pad 5 to preview Now press pad 8 and notice how JJOS makes sure the end point of that region is now selected. Switching your preview pad between left side pads and right side pads will allow you to switch quickly between start and end point, speeding up your workflow this works in TRIM as well we ll be using this throughout the book. You can also use pad 6 for a start point one shot preview, and pad 7 for an end point one shot preview.
The same is true for the bottom row pads 1 to 4 except these are the NOTE ON equivalents they require you to hold down the pad rather than just press it.
With region 1 selected, make sure the end point is currently highlighted i. Zoom in a total of four times it will say Zoom4 on the top line of the screen and you ll see that when you examine the waveform, the region end is clearly chopping off the start of the hat at the beginning of region 2. Now press the up cursor until the waveform height in the top right hand corner indicates x4 this has increased the waveform height magnification vertical magnification.
Now turn the data wheel to the left anti clockwise to set the end point to You can now see you re positioned just before the start of the next hit in your waveform. You can preview this using an end point preview pad 7 or 8 and it should sound fine, so you could leave it there. But I want to show you how to get as accurate as possible, because as we ll see later, once you commit your edits in standard chop mode, there s no going back to fix any inaccuracies.
Set your end point to using the data wheel. As you can see, this is the exact zero crossing before your next hit begins and the perfect place for an accurate end point. Repeat this process for the region 2 and region 3 end points remember region 4 s end point is actually the end point of the entire sample, so there s nothing to set there this sample is already perfectly looped, so the end point of the last region and the start point of the first region should already be perfect.
I set mine as follows: Region 2 End Point: Region 3 End Point: Region 3 was tricky as it simply wasn t clear when the exact end point was; the MPC screen just isn t accurate enough, so we just make a good guess and check with our ears.
Does it really matter? The old adage if it sounds right, it is right will certainly mean you save yourself a lot of time making unnecessary edits to your samples. But often for the sake of a couple of extra minutes editing you can save yourself more hassle later on when you may find a sloppy edit is It s also worth pointing out that in Destructive Chopping, once we ve exported our slices there s no easy way back to fix things if you ve set your start point too late or your end point too early, you ll have to start the whole chopping process all over again at least for those regions.
Understanding the concept of a shared edit point Perhaps the most fundamental concept of destructive chopping is that adjacent regions within your break share the same edit point. For example, the end point of region 2 is also the start point of region 3. So if you reduce the end point of region 2 by 10 points, you are also changing the start point of region 3 by 10 points.
This means you always have to be aware how your edits in one region may be affecting the edit point of another. I will look at this in more detail in chapter 2 when we look at the more advanced pad previewing options.
At this stage we now have three options. Patched phrase samples will be looked at later in this book chapter 3. So press F2 to bring up the following Convert screen: This way each slice works must better as a standalone sample and will also play much more nicely when we use the slices in our own sequences.
Without a little release added to the end of the sample, you ll often hear clicks and pops when using your chops. A release of 30 should do the trick nicely. This is short for polyphonic and simply means you can have multiple pads playing pack at the same time. So, if you press pad A1 and then press A2 before A1 has finished playing, you ll hear the two pads overlap. This is short for monophonic and means that only one pad can be heard at any one time.
So, if you press pad A1 and then press A2 before A1 has finished playing, A1 playback will end instantly and be replaced with the sound of pad A2. There is no overlapping of sound whatsoever. As we ll see throughout this book, each method has its uses! Please note that MONO monophonic is in no way related to mono i.
So that s the absolute basics of the destructive chopping process so far we ve learnt how to set the number of regions, how to tweak start and end points and also export our regions as unique slices assigned to pads in a program.
Now to be honest, chopping to four slices is hardly that inspiring, although it was a nice and simple example to show us these basics. In the next chapter I m going to show you how to accurately and quickly chop drum breaks down to individual hits for the ultimate creative break building tool, but before we finish this chapter, let s take a look at how we can chop our break into smaller equal regions and use the resulting program to seriously rearrange our original break.
As I mentioned before, the default chop in JJOS is an equal 16 region chop, and this time I want to simply use those default 16 regions for some creative break rearranging. Select region 1 and press pad 5 to preview it. Now start pressing the right cursor key and preview each chop. They all sound pretty good now you could go through each region, zoom in and tweak the edit points, but that s not really necessary for this example we ll have plenty of time in chapter 2 to learn the art rapidly and accurately chopping many regions.
This will now create a new program with 16 splices assigned to the 16 pads in bank A. Be aware that it will have the exact same name as our previous 4 slice program, so you may wish to rename this program select the program name in PROGRAM, hit WINDOW, cursor down to the program name, and move the data wheel to activate the sample naming screen please see the appendix for more details on how to rename files in JJOSXL.
You can load up my version from the Chapter 1 Chopped folder. Preview all sixteen pads. So if you hit each pad in turn from A1 through to A16 at an even, steady pace, you ll be able to easily recreate the original beat. Of course the fun starts when you begin to rearrange the pads into a different order! You can simply start hitting random pads to see what comes out, or you can actually try to remember the layout and try to play something more specific or a combination of the two.
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Each chapter is broken down into a number of practical beat making projects written in a no-nonsense, step-by-step style, with clear MPC screen shots and all the files you need to recreate each project in your MPC - giving you a fun, hands-on learning experience to quickly master the complexities of JJOSXL. If you have any questions about compatibility with your MPC, please don't hesitate to get in touch. From learning the basics of chopping, to developing workflows that suit your own unique style, right through to building your own songs and beats using chops of vintage blues recordings and even entire classical music pieces, JJOSXL: The Chopping Bible is the easiest way to quickly become a JJOSXL chopping master! Due to the massive impact from COVID virus some orders are subject to delays in processing and shipping. If you have any questions please email us directly. You save.
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But these fortunes sound pretty nice. True prophets of God. Any such audit shall not interfere with the ordinary business operations of Licensee and shall be conducted at the expense of ON Semiconductor. Robert Osborn rated it it was amazing Nov And the Spirit of the Lord shall rest upon him. With pages of step- by- step tutorials and practical projects jjosxl sampling bible pdf for you to recreate in your MPC.